Politics

House Gealwin

House Ulstrider

Elves

tbh what I'd love love love is a world with some nobility, lineages, a sense of society. I've never figured out how to make it work in my games C I agree that a well defined societal hierarchy or caste system could be really fun. We can offload much of the world building if we decide to build the bones together. You are from this world, its not like you wouldn't know the lay of the land. I dig it. Do you see yourself as the only potential heir? Do you have siblings? Maybe this is better as a pm... As for my part here is what I was thinking for the world: Our unnamed land is split between 10 noble houses. While in the past open war was waged between the houses a clear leader emerged and was named king/empress/etc. Under their rule the houses were brought inline and infighting has been reduced to border squabbles. However this ruler passed a handful of years ago and their heir sits on throne. This heir is much less competent and the various factions have begun to position for power and scheme with their new freedom.

If a house is destroyed I would assume the aggressors would take it over. But this could be a larger house or a rebellion from within. I imagine that it's not out of the question that a house could install a puppet as well. It's totally plausible that your house existed and was squashed in the past. Maybe it was recent and was one of the stronger houses testing bounds. Re: religion The baked in d&d pantheon is pretty robust. Given the wide variety of houses I assume that there are many gods. But I'm open, did you have anything in particular in mind?

Seicria recently attacked the nation of Grimoa and took it over

House Gealwin of Aurantir is the homeland of Linnaura

Sobejon

Lorogokia