Session Two Timeline

Ghuise's Panicked Plan

The players have escaped prison and have decided to travel to Linny’s homeland.

Timeline:

Night of escape

4 hours after leaving guards revive they yell but no-one hears

Morning after escape

The Warden wakes up and discovers what has happened

He lets the guards and Gregory out and runs to Lord Warbrick’s manor where Lord Ulstrider is staying bring the note.

Lord Ulstrider decides to paint this in a new light and slays everyone at the scene, staging it so that it appears Linny and her companions murdered Lord Warbrick and his guards while staying

Afternoon after escape

Lord Ulstrider rouses guards to pursue the party, while also sending runners to place wanted posters for Anne and Ian

It will take two days for the runners to reach Connomid

The guards will move at a slower pace and will track the party, catching up sometime the next day or the evening of, depending how far the party decides to travel.